Scientists from London decided to find out why some players use axis inversion during the game. Test tests are just ahead.
Participants in the experiment will receive various tasks that will involve the rotation of figures using thought. Based on this, the indicators of how they use different signals broadcast by
columns will be measured.
In these tasks, incorrect or correct answers as such will not exist. The main task is to evaluate how inversion is used in relation to the game space. Researchers will determine the response time of a single user, as well as its accuracy.
The next stage is a survey of respondents. Through open-ended and closed-ended questions, they talk about their experiences and play habits. By comparing answers to test scores, scientists should get the most accurate information possible.
At the moment, the organizers of the experiment do not yet know what their gaming research will lead to. But now more than 500 applications from players from different countries have been received to participate in it.
Recall that inversion is a concept that has different explanations in different areas of knowledge. As for the natural and experimental sciences, these are changes in the order of the constituent elements of something whole.